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SoCal UX Camp 2016 - Frontiers of VR UX


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In this talk, UX Design & Gamification Strategist Edward Moore shares his insights and experiences within the emerging field of Virtual Reality in Los Angeles and how the rules of human computer interaction are rapidly changing. With anecdotes and experiences from multiple years of working on VR projects as a freelancer, Ed shares everyday, practical tactics for rapidly emerging VR/AR  UX design conventions, how to adapt traditional user research methods toward VR projects, novel ways of leveraging game engines for rapid prototyping, and more!

This talk was originally presented at Cal State Fullerton at Socal UX Camp on August 6, 2016.

Publications

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Five Ways Nintendo Could Fix Breath of the Wild's Clunky Interface
"...if you don't have any space, it tells you you're out of room, and nothing more. This is an error, and good UX designs don't permit users to make errors, they handle them."
Republished with permission at Kotaku.com on April 3rd, 2017 
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Interview: Behind the Scenes of Shin Megami Tensei with Kazuma Kaneko & Eiji Ishida
"Because  MegaTen  is all about the ordinary lives becoming inconceivably unordinary, it has to be connected to modern society somehow. To accomplish that, we often adapt concepts theorized in cutting-edge science into the game."
Originally Published by The Escapist on November 10, 2010
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What a  Long Strange Journey It's Been
"The games of the MegaTen franchise offer a captivating blend of old-school, tough-as-nails turn-based role-playing combat, while pushing the envelop of player choice and interactivity in their own distinctively intriguing way." 
Originally Published by The Escapist on  November 9, 2010
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Runnin' Down  An Outrun Dream
"It was during these beloved halcyon summer nights in the mid 1980s that my love for Sega games probably first started, and no game more powerfully evokes poignant memories from this magical time than Sega's arcade driving masterpiece, Out Run."
Originally Published by The Escapist on February 20, 2007 

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