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Videos

Brain Arcade: The Hidden Art of UX

I recently reconnected with an old buddy of mine, Mr. Chris Cross, who has been a mainstay in the Los Angeles game design community for decades. I've been getting into podcasts recently, so I wanted to support his latest initiative to branch out into this space and help game developers better understand player psychology and what really makes gamer brains tick. Topics discussed include:
 
  • Differences between Game Design and UX for Games
  • How to validate and manage user attention within specific interface layouts
  • Cognitive Load - what is it and why is it important?
  • Good vs. Bad Friction
  • And more. Check it out!
Indie Game Business: UX & User Testing for Games
Hosted by Jay Powell and Dan "Indie" Long, the Indie Game Business Podcast helps independent game developers better understand the sometimes overlooked business and marketing side of indie game development. Ed recently joined Jay and Dan to talk shop about all things UX, including:
  • The difference between qualitative and quantitative user research...
  • Tackling UX design with international localization and console certification in mind...
  • How indie devs can leverage their communities for ux research opportunities and insights...
  • The rapidly changing landscape of Accessible Game UX...
  • And much more!
Mindscape Podcast: The Future of Spatial Experience Design and Computing 
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In this podcast, Amped-UX founder Edward Moore tag-teams with David LaFontaine, Author of "Social Media Design For Dummies", to discuss the present and future design trends in the exciting realm of Spatial Experience Design for virtual and augmented reality.
Toptal Fireside Chat with Edward Moore
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"In this online talk, hosted by Toptal Community Program Manager, Eva Borgojes Rodriguez, UX Design Consultant Edward Moore shares insights from his  design career.  He describes the unique challenges and opportunities of working in Video Game UX, and his experiences working with start-ups inside and outside of the games industry to uncover emerging forms of spatial experience design for virtual and augmented reality.
Indie World Con- Demystifying UX for Indie Devs
"In this presentation, AMPED-UX founder Edward Moore gives a brief overview of what user experience is all about. This includes some insightful video links discussing psychology and bias, as well as lightweight "guerilla" UX research tactics that indie game developers can use to better understand their communities and align their game design choices to their audience."
SoCal UX Camp 2016 - Frontiers of VR UX
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In this talk, UX Design & Gamification Strategist Edward Moore shares his insights and experiences within the emerging field of Virtual Reality in Los Angeles and how the rules of human computer interaction are rapidly changing. With anecdotes and experiences from multiple years of working on VR projects as a freelancer, Ed shares everyday, practical tactics for rapidly emerging VR/AR  UX design conventions, how to adapt traditional user research methods toward VR projects, novel ways of leveraging game engines for rapid prototyping, and more!

This talk was originally presented at Cal State Fullerton at Socal UX Camp on August 6, 2016.

Publications

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Productive Prototyping: An Adobe XD Components Tutorial
"Adobe XD components empower designers with powerful features. Still, they're quirky and need special care. This Adobe XD tutorial shows designers how to leverage them to streamline their workflows." 
Originally Published by The Toptal Design Blog on November 17, 2020
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Five Ways Nintendo Could Fix Breath of the Wild's Clunky Interface
"...if you don't have any space, it tells you you're out of room, and nothing more. This is an error, and good UX designs don't permit users to make errors, they handle them."
Republished with permission at Kotaku.com on April 3rd, 2017 
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Interview: Behind the Scenes of Shin Megami Tensei with Kazuma Kaneko & Eiji Ishida
"Because  MegaTen  is all about the ordinary lives becoming inconceivably unordinary, it has to be connected to modern society somehow. To accomplish that, we often adapt concepts theorized in cutting-edge science into the game."
Originally Published by The Escapist on November 10, 2010
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What a  Long Strange Journey It's Been
"The games of the MegaTen franchise offer a captivating blend of old-school, tough-as-nails turn-based role-playing combat, while pushing the envelop of player choice and interactivity in their own distinctively intriguing way." 
Originally Published by The Escapist on  November 9, 2010
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Runnin' Down  An Outrun Dream
"It was during these beloved halcyon summer nights in the mid 1980s that my love for Sega games probably first started, and no game more powerfully evokes poignant memories from this magical time than Sega's arcade driving masterpiece, Out Run."
Originally Published by The Escapist on February 20, 2007 

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OUR WORK

Clockwork Revolution
Star Wars: Jedi Fallen Order
Battlefield V
Sonic Boom: Rise of Lyric
Lost Planet 3
Lord of the Rings: Battle for Middle Earth II
Web & Mobile UX Design
VR UX Design

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