Smart Events- Event Planning App
Overview
This is a hypothetical mobile app project targeting large-scale, physical conference event planners that leverages Gamification to cut down on waste and to increase sustainable, environment-friendly practices.
This is a hypothetical mobile app project targeting large-scale, physical conference event planners that leverages Gamification to cut down on waste and to increase sustainable, environment-friendly practices.
Brief
This was a time-limited design exercise where the goal was to demonstrate the ability to create an interactive mobile app prototype within a one-week timeframe, using user-centered insights and research to drive the UX design effort. |
Role
This was a solo effort where all of the requirement gathering, research, mockups, and prototyping were done by one person. Other than the interview subject, there were no other contributors to the project, which was never meant to proceed into development. |
Methodology
Research methods consisted of a combination of competitive/comparative analysis of popular other event-planning apps, plus user interviews and usability testing. This informed and guided UX design efforts using Adobe XD with Google's Material design system to create animated, interactive prototypes and mockups. |
User Research and Insights
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Collateral/ Marketing Collection
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Profile Exchanges
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Tracking/Surfacing Sustainability Metrics
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Sensor Detection
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Design Inspiration
Water dispensers from the gym illustrate how sustainable they are by quantifying how many plastic bottles are saved.
In-App ideas for tracking sustainable metrics could include:
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Competitive and Comparative Analysis
Asana
Pros
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Whova
Pros
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Trello
Pros
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Smart Events Branding and Visual Design
Slogan: Plan Your Event, Save Money and the planet!
GreenEvents might be too “earthy” or associated with cannabis/medical marijuana, but who doesn’t want to feel smart?
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Typography - Brown
Robust font with good readability at a variety of font weights, colors and translucencies
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Mindmaps and Architecture Sketches
1st Usability Test- Jerry Diaz- Findings
45 min Skype call + Screenshare after 22 hrs of work
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Pivots and Insights from Usability Test
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Interactive XD Prototype Goals
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