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TALKING UX DESIGN AND HOW TO SURVIVE AS AN INDIE ON JON & TED'S EXCELLENT GAMECAST
I recently made a new friend via the LA Indie Game Developers Meetup. His name is Ted Edwards from Raptorcow and he invited me to be a guest on his podcast - "The Jon & Ted's Excellent Gamecast." Ted and Jon seemed like cool guys and we talked about a number of fun topics. Notable highlights include:
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Well, we survived E3-2015 in Los Angeles this year, and it was impossible not to talk about Virtual Reality. Microsoft's HoloLens made a big splash, and here's four reasons why they might be onto something:
Augmented vs. Virtual Reality - We're big fans of differentiation, disruption, and "blue ocean" as UX product strategies here at AMPED-UX. All the existing or planned VR platforms put users in a "replacement reality" that cuts them off from the outside world. That's fine - I'm a predominantly "wanderer/immersion-seeking" type of gamer that loves escapist experiences, but even with introducing some multi-player features, VR still strikes me as kind of an "anti-social" UX value proposition. HoloLens blends the virtual and the actual, so parents will know that their kids are looking at something that augments their existing environment. This is a strong market differentiator that could increase parents' comfort level and awareness of what their kids are experiencing with the technology. More importantly, if parents approve the tech, retailers will be more likely to carry it, driving sales and adoption.
Voice Recognition - Even though I struggle to do anything useful with Siri besides phone calls and texting, I think Voice Recognition will only grow as a natural input method over time. Although Sony could theoretically integrate Voice into its Morpheus VR strategy, there's little indication anyone other than HoloLens is doing so. With two generations of Kinect technology under their belt, Microsoft may be in a unique position to leverage their expertise in this area to provide a more intuitive, natural user experience.
So, do you think HoloLens is onto something, or is it the next Kinect?